
Location Sound & Sound Design
Film Sound - Location & Post-Production
Over the years, I’ve been a part of the audio department on film sets, from being boom operator and sound recordist on location, to doing post-production sound design and composing.
I know the techniques and have the experience to know how to run the audio department on location, as well as having my own audio gear to bring on set where needed.
I’ve also done foley work, dialogue cleaning, mixing and mastering of the sound design for film projects. One of my film projects, ‘Redwood’, was my first time being a composer for a project, and with my skills of music composition, I felt at home.
If you need someone to do location sound as a sound recordist or a boom operator, please get in touch. If you are looking for a sound designer, have a listen to the audio work I’ve done on my films. If you need a composer, why not check out the compositions I’ve done and my personal music? Let’s talk. - Aaron
<—- (Sound boys album dropping soon)
Sound Design for Games
I am the audio lead for ‘Beyond Skyrim: Argonia’, a DLC-sized mod project for video game ‘The Elder Scrolls V: Skyrim’. My role is to manage a team of foley artists, sound designers and composers, directing them as they and myself produce SFX, ambience and music for the project.
It’s an interesting challenge, as creating the soundscapes for video games works a lot differently than how sound design for film is done. Perhaps you have a video game project you need a sound department for? I can run it, and produce quality sounds for your project. Hit me up. - Aaron